#include "Force.h"

Force::Force()
{
	origin = Vector2D(0,0);
	ray = Vector2D(0,0);
}

Force::Force(Vector2D ray, Vector2D origin)
{
	this->ray = ray;
	this->origin = origin;
}

bool Force::IsZero()
{
	return (ray.x == 0 && ray.y == 0);
}